April 30, 2017

Invader Zim: Jhonen Vasquez and the Author's Presence

           
           
            It seems like retro is most definitely in style as yet another old, beloved cartoon series is staging a comeback in the near future.  “Invader Zim” was a bit of an oddball in the Nickelodeon lineup when it debuted back in 2001, constantly skirting the line between acceptable and controversial with its dark themes, disturbing imagery, and misanthropic sentiments glazed heavily over the entire show.  It may not have been so surprising, though, that such an unusual, risky show garnered quite the loyal little cult following in its time and practically kept Hot Topic in business for the next decade afterward.  While jarring and crude at times, Invader Zim was absolutely deserving of the praise as it displayed an art style that was truly unique and carved a niche cleanly into a demographic of viewers who identified closely with the creator, Jhonen Vasquez, on his thoughts on the world, on people, and the stark ways in which he brought these ideas to Invader Zim.  It is in this way that Invader Zim is a perfect case study of a work of fiction that embodies the author brilliantly.

            If you’ve ever done any research into Vasquez, you’ll find that he is also the creator of a comic strip named, delicately, “Johnny the Homicidal Maniac.”  As a matter of fact, Vasquez is often primarily listed not as a cartoon showrunner but as a “comic book artist” and it would come to no surprise that if one truly wanted to see inside the mind of Vasquez, one would turn to the much-less-restricted medium of comics instead of the closely scrutinized Nickelodeon show.  Where Vasquez had to tone himself down in Zim, he most certainly did not have to with Johnny the Homicidal Maniac or its spin-off comics, “Squee!” and “I Feel Sick.”  Pushing his work onto television and into the homes of families all over America was, in retrospect, an incredibly unlikely scenario given his resume of overtly mature work, but someone at Nickelodeon felt like taking a chance on him and thus, Invader Zim was born.  It may only take a single episode of the show, however, to help understand why the man behind its creation is also quoted as saying that the shift from working alone to working with a whole crew at Nickelodeon was an “absolute misery” (Shattuck).


            A deeply ingrained theme in Invader Zim is one of a very general misanthropy, or a certain disdain for humanity and society.  It’s hard to imagine a better character for exploring such ideas than an actual alien from another world trying to blend in, make it day by day in a world full of strange, disgusting, idiotic humans, all the while plotting to take over Earth.  Zim spends his days attempting to subdue the people of Earth in preparation for the main fleet from his homeworld to come in and finish the job, as any good invader does.  Human characters through the show are often portrayed as filthy, stupid, disgusting, and downright braindead.  The seething hatred for mankind weaves in and out of the show very naturally and fuels most of the jokes and plot points.  Capitalizing on its theming, the show relies on a good mix of crude, shocking, random, and often absurd jokes both verbal and slapstick.  The show is an animated collection of all the things that made Jhonen Vasquez the man he was at the time of its creation, and is the absolute most direct example I can think of when trying to find a cartoon that bleeds the same color as its creator. 

            So then, the question would be if this is an effective, desirable strategy when creating a work of fiction, yourself.  The success of Invader Zim is hard to dispute, and there are cultural artifacts scattered all throughout America and abroad of the tiny green alien on stickers, backpacks, T-shirts, lunchboxes, chain wallets, and much more. The show connected with many people for, likely, many different reasons.  Pouring yourself into your work is not only a viable strategy but is, for many people, an automatic, subconscious fact regardless.  Indeed, I do not believe that it is possible to create a piece of work that divorces you, as the creator, entirely from it.  You can, however, make a conscious effort to distance yourself and attempt a narrative from a lens unfamiliar to your experiences if you so desire.  At its core, this is what it means to create art.  We present our interpretations of the world we live in to our peers and all these other humans sharing the experience of life on Earth (even IF you happen to think they’re all awful, short-sighted, disgusting wastes of space), so that we may learn from one another or gain some valuable insight into what it means to live, love, and make art in the first place.  It becomes, then, a very personal decision on just how much or how little one injects their own personality, beliefs, and emotions into their work.  In spite of the fact that these themes are often considered negative, pessimistic, and unwanted, Invader Zim stands tall as a testament to the viability and success of socially deviant content creators everywhere and helps prove that there is truly an audience for everything.



            Invader Zim will be returning to Nickelodeon on a date yet to be announced in a one-hour long television movie featuring the entire original voice cast for the main characters of Zim, Gir, Dib, and Gaz with Vasquez himself fulfilling the role of executive producer.

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Work Cited
Shattuck, Kathryn (2001-03-25). "Fishbowl Fairies and an Alien in Exile"New York Times. Retrieved 2008-10-28.

April 3, 2017

Steven Universe: Telling More With Less


When someone sits down to write an extended work like a novel, large webcomic, or television series, the first problem that may become very quickly apparent is that it is a massive undertaking as far as preplanning goes. I have had a story brewing very slowly over the past couple years with an incredible friend of mine and I am amazed that, even now, we run into problems and issues that need resolving with our characters and world before we can keep moving forward.  This having been said, however, there is a particular writing philosophy that has influenced me tremendously that I wanted to share with everyone that I learned from simply watching “Steven Universe.”  Some authors may feel the desire or even an absolute need to get incredibly detailed and intricate with their narrative, which is absolutely fine. I’ve had it proven to me, however, that when done correctly, a good story can be told with a rather simplistic plot.
 
A few years ago when Steven Universe started, Holly (my previously mentioned friend/writing partner) and I sat down to watch the series together and stuck with it from the beginning because it seemed to have a lot of promise from the very start. The dialogue was organic, the animation and backgrounds were unique and gorgeous, but perhaps most importantly, the story was absolutely slathered in intrigue. This is largely what kept us talking about the show and coming back each week for another episode.  When one thinks about a show with “intrigue” though, it’s probably not unreasonable to think of intricate or even complicated live-action shows in primetime slots.  Steven Universe, however, is somewhat of an outlier.  The writing trick that the crew behind SU employ is that of taking a little bit, and stretching it out into a lot.



The key philosophy that seems to drive the methods and narrative structures used by the writing team for SU is actually pretty simple.  They introduce their world, characters, and details about both extremely slowly to the audience as to maximize the value of each major reveal.  Questions as simple as “what are the Crystal Gems” and “where are they from” were not answered until the show was fairly deep into its first season.  Even by the end of the show’s spectacular season one finale, audiences had only surface knowledge of the conflict and overall story that the show would go on to gradually reveal over the lifespan of the series. Without spoiling anything, I will say that the overall story of Steven Universe (as much as we know so far at least) could probably be summed up in about two sentences or less. The pacing, though, is what makes Steven Universe stand out from the crowd as a show with truly great suspense and intrigue.

To put this into practice for yourself, you have to start small. Imagine, if you will, a tiny circle. Inside that circle is the absolute most basic elements of a story or a world that you want to create. This tiny little circle contains as little information for the reader/viewer as the names of the main cast, where they are, a rough idea of what they do on a daily basis, and some sort of conflict. This is essentially exactly how Steven Universe began its adventure through its story. Very, very slowly over time, this circle begins to expand outward as it gradually brings in answers to questions.  The main antagonist is revealed, then shown to be a grunt as opposed to this new antagonist a few episodes later who even she is revealed to be of lesser importance than the next villain in true anime-inspired cartoon goodness. We eventually start hitting key moments such as “why are the Crystal Gems here” and “how does fusion work.” The more time that passes, the more elements of the world is revealed, and yet the story remains compact and simple.  Sheer excellence in pacing is what made Steven Universe so good for a first time viewing.




So then it is with that having been said that I encourage any other writers out there to take a note from this and consider using this strategy a bit for yourself if you find yourself at a brick wall. Perhaps you already have your entire story written and you don’t even realize it. You just have to simply stretch it out a bit and make those big reveals as important and exciting as you possibly can.